![]() This is to give way for the new world design, which features a less guided and semi-open setting to explore. Everything is a bit of a challenge, and we even put a custom mode for you to tune the game how you want, so we put a lot of effort into replayability for this one."Īfter the more cinematic and plot-heavy Amnesia: Rebirth, The Bunker feels more like a back-to-basics approach with a more streamlined narrative. Even up until the ending of the game, there is really not that many strictly narrative-driven walking moments, and I'm super happy we managed to do that. ![]() Even in the early stages of design, we talked about how everything in this game should be fun to play a second time. "However, it's more about the player story. ![]() "It's a game where the gameplay is definitely in the center, and the story has a bit of a backseat," said Olsson. Planning an escape, he procures resources and uncovers the creepy experiments that have occurred in the facility, including an encounter with a monster known as "The Beast," which lurks throughout the bunker while avoiding the light.Īccording to game director Fredrik Olsson, he stated that he wants The Bunker to be a game that you'll want to play multiple times over, with each run leading to different moments in the "player story." ![]() Playing as the French soldier Henri Clement caught in the trenches during a grueling battle, he finds himself in a seemingly abandoned bunker's infirmary, with little memory of what occurred since the conflict. Amnesia: The Bunker takes place during the height of World War 1. ![]()
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